YouTuber Turned walked out of Marvel's Wolverine the way you are not supposed to. The clip is not a speedrun. It is a person standing in geography the campaign treats as scenery.
Unlike the open-world superhero romp Insomniac trained people to expect, Marvel's Wolverine stays tight. Spider-Man 2 gave you a city-sized sandbox. Wolverine is tighter, more on-rails. I actually liked that. After more than a decade of open-world bloat, a shorter game on a smaller map was the feature. Plenty of players wanted parkour, sidequests, and a metropolitan map anyway.
Kotaku's write-up is careful about scale, and that care is the story. It is not the size of an open-world map. It is more than you usually get to explore. Turned's glitch throws you outside the intended spaces and into a larger, unfinished-feeling world.
Insomniac spent years selling cities. This game sells a corridor.
Spider-Man (2018) made Manhattan into a toy box. Miles Morales kept the toy box and shrank the campaign. Spider-Man 2 in 2023 doubled down on boroughs, traversal, and the sense that the map was the product. By the time Wolverine was announced in 2021, a lot of players had already written the sequel in their heads: another city, claws instead of webs, collectibles in every alley.
What they built instead was relative linearity. A map that does not pretend to be a metro area. Combat and set pieces over the 40-hour side-quest pad that mid-2010s design treated as mandatory. If you have been waiting for a superhero game that ends, this was the one. If you have been waiting to do acrobatic parkour on rooftops between story missions, this was a disappointment on purpose.
Here is the reminder glitch tourism is not a design review. Linear games often sit on top of bigger layouts. Level streaming, connecting tissue, leftover blocks from an earlier scope: those are normal. When a player steps into them, the internet reads a manifesto. Sometimes the manifesto is real. Sometimes you are looking at unloaded intent, like seeing the scaffolding on a theater set.
I will not pretend Turned found a secret open-world mode Insomniac is about to switch on. The unfinished feeling is the point of the video. Roads that do not invite you. Spaces that look like they were meant to hold more. A version of the game that got scoped down, or a version that was only ever a skybox. We cannot know from a clip. We can know that the campaign's rails are a choice, not an engine limitation.
Should you clip out, or should you leave the rails alone?
If you have been disappointed by Wolverine's on-rails nature, the video is catnip. Watch it. Then decide whether you wanted a different game or a different studio. Rocksteady's Arkham series already did the city-as-playground Batman. The linear superhero night out is rarer. Do not glitch yourself into ruining the one you got unless curiosity is the whole hobby for you.
Glad Insomniac finally built a corridor? Maybe do not look. The bigger world is out there. It is just not supposed to be playable. Seeing the unfinished edges will not make the authored levels worse, but it will make your brain argue with them. I like authored levels. I do not need my brain doing notes on a parking garage that was never a mission.
Practical bit: wait for a patch before you treat any out-of-bounds route as stable. Glitches of this type get closed, then they get replaced by a different hole, then someone makes a better video. If you are going to follow Turned's steps, do it on a save you can afford to break. This is not New Game Plus. This is standing where the collision was polite.
The comparison that matters is not is Wolverine as big as Spider-Man 2. Of course it is not. The comparison is whether a shorter, nastier Marvel game can exist next to the swing-forever ones without being called unfinished. A clip of extra terrain does not settle that. It just proves the terrain was in the files.
Unused plumbing shows up in other places too. Xbox's disc-to-digital trick is leftover DRM that accidentally became a feature. The Witcher 3 expansion handoff is about who continues a world after the first team. At least Warcraft 3's new expansion admits, out loud, that the map is going somewhere.
Turned's video will age into a curiosity either way. Insomniac will patch or they will not. The campaign you were sold remains the campaign. A larger, unfinished-feeling world sitting under it does not obligate the studio to let you live there. It does obligate anyone still demanding a city sandbox to admit the city was never the pitch.